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Studying the Emergence of Multicellular
Organisms in Artificial Life
ABSTRACT
Traditional systems building often
consists of using a top-down approach. That is, conceptualizing
the overall organization for how a system should operate
and then breaking it down so that it fits into logical pieces.
Each of these pieces is then divided again and again until
manageable units are developed in detail. There is some
belief that in order to build very complex systems, such
as applications that are able to learn and repair themselves,
a bottom-up approach must be taken to systems design. System
can be built with small simple components that together
organize to function as a complex system. This is similar
to how nature creates complex organisms out of cells. Each
cell is a relatively simple unit with a minimal instruction
set, which is capable of organizing with other cells to
create a large complex organism.
This paper studies the emergent properties
of single celled organisms and how in an evolutionary simulation,
multicelled organisms might originate. This study may give
insights into emergent systems, and will hopefully aid in
understanding how these systems can be harnessed and created.
Experiments are performed in an artificial life simulation
on a computer using Cartesian Genetic Programming. These
experiments produced populations of cells, which exhibited
novel behavior. Sometimes, interesting group behaviors emerged
which showed properties of multicellularity.
DOWNLOAD
Report: Download in pdf format
(600 KB)
Published as a peer reviewed paper at UKCI
2002, Birmingham UK. Also presented as a late breaking paper
at GECCO 2002, NYC. UKCI'02
Paper: pdf (100 KB) UKCI'02
Presentation: pdf (300 KB)
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